Wednesday

My Partner and I discuss our designs



Here is a 4 minute video of Jack and I "attempting" to go through the reasons and ideas behind our draft covers. Please excuse the nerves and slight laughing. I also stupidly referred to the dogs muzzle as a mask, forgive me!

Digipak practice with Photoshop

A few ideas for a front cover:

I really enjoyed designing this cover. I wanted the listener to be able to form a link between the dog with the muzzle and the music on the CD  even if it is only subconscious. I think the image gives off a similar impression as a warning explicit content label. The dog, which is of a stereotypically aggressive and strong nature is being suppressed from expressing himself. The muzzle acts as a cap of freedom, emotions and rights. This relates to the music we would be producing, songs that inspire ambitions and bass drops that make your mind go absolutely wild.



As a group we wanted to come up with something extreme and unusual. This was a quirky idea but after a short while, I realised it is wholly inappropriate but remains a good example of controlling creativity to what the audience would like to see. This would cause controversy and possibly limit our audience to a particular faction. I decided to leave this on the blog as a true example of our creativity and how we learnt from it.   


A mysterious isolated tree. This took me a while to draw but I achieved the results I aimed for, which was an eerie vibe. My influence for this being that Dubstep is a genre which is interpreted differently from listen to listener. Throughout my blog and in my evaluation I will elaborate on this point.

I used a very classic photo and played around with it on Photoshop. I focused on Posterizing the image to create a surreal feel of an image that is already recognizable and classic. Another reason for using this filter was to create a conventional games cover, similar to one from Grand Theft Auto. Also, the image is clearly set in a ghetto area as that is where we tend to find people carrying boom-boxes  This means that the area is notorious for gun crime as is evident in our music video.

Friday

shooting day

Our long day of shooting (7Hours) was incredibly tiring but enjoyable. My first scene I was responsible for shooting was shot 5-9 when the shooting starts outside the house gates. The biggest challenge was to ensure continuity was not affected with our various action shots that we had agreed we wanted. My partner Jack was passionate to try and experiment with Twixter and create slow motion affects, so we did close up shots of the puddle splash which went wrong a couple times! Jack and I were always supporting each other during shooting and offering each other advice which has proven to be very successful,

Shooting Schedule


DATE
TIME
SHOT NUMBER
WHERE
ACTORS
FILMERS
PROPS
25/10/12
10am-10:30am
1-4
In car park in car.
Bryan
Jack, will
Car and gun
25/10/12
10:30am-11am
5-9
Outside of house and shots around the house such as gate
Bryan, will
Tim, jack
Gun and gaud costume.
25/10/12
11am-12am
10-22
In gararg where singer is and out the front of the house.
Phoebe, will, bryan
Jack, tim
Gun, costumes
25/10/12
12:30pm-1pm
23-31
In house porch and living room
Will, bryan, phoebe
Jack, tim
Gun, costumes
25/10/12
1pm-2pm
32-39
In house living room and on street outside of house.
Bryan, phoebe, rocky
Will, tim, bryan (shots where he is not in image)
Suit case, costumes, dog (rocky), gun
25/10/12
2pm-3pm
40-49
In woods outside of house and car park and garage.
Bryan, will, Rocky, phoebe
Will, jack, tim, bryan ( shots where actors are not in image)
Dog, car, gun, costumes, suit case
25/10/12
3pm-4pm
50-59
In car park
Will, bryan, phoebe
Jack, tim
Gun, suit case, car, costumes
25/10/12
4pm-5pm
60-68
In car park, shot back to living room.
Will, bryan, jack, tim
Will, bryan, jack, tim (for shots where driving car is required and dead gauds are filmed on floor).
Car, costumes